Page 149 - Reliance Foundation School Koparkhairane - School Magazine - Zenith 2020-21
P. 149

The Silence Before Sound  Do Violent Videogames Encourage Players

 I wake up every morning    to Become Violent in Real Life?
 The call of the birds, my alarm
        Did you know that over 1.2 million videogames exist in the world? Videogames are an immensely popular source
 I sit down with a cup of coffee
        of entertainment. Unlike movies, which are non-interactive and static in nature, videogames necessitate active
 And adore the hushed and calm.
        inputs from the user which makes them more immersive and enjoyable.
 As time passes, I can now smell
 The scent of food being cooked downstairs   Personally, I am an immense gaming enthusiast, having played a plethora of videogames both casually and semi-
 It slowly wafts in through my window   professionally. I own over 500 videogames, and can thus, commentate reasonably well on this topic.
 Along with the smell of silence lingering in the air.
        Violent videogames are popular often due to their inherent stress-busting characteristic. This is evident as some
 Everything around me is so still   of the most popular videogames in the world, such as CS:GO, Valorant, Halo and the infamous duo of Fortnite
 As if someone had hit pause   and PUBG, are first-person shooters where the player sees the world through the eyes of a character, wielding a
 The sight of empty streets and no hustle in the markets   gun.
 Is so different from the usual chaos.
        Other popular videogames such as DOOM and Left 4 Dead are extremely notorious for their gore-filled
 This life is not a usual one   Hamsini Sreekakulam - IX B  immersion.
 It's the onset of something much more creepy
        Videogames are incredibly fun, and I believe that they should be experienced by everybody. However, one must
 It's the onset of a storm (a frightful one to say the least)
        game responsibly. Videogame addiction is a prominent cause of brain drain amongst today's youth.
 Hurling itself in the direction of humanity
 Filled to the brim with misery.   Life in Quarantine  The topic of videogame-induced violence has been a long debated one. Society has a common misconception
 But there are greater things   The roads are empty,  that violence in videogames can lead to violent tendencies in all indviduals playing them. Although there is little
 speeding towards humanity   The parks and malls too.   scientific evidence to back these claims, the American Psychological Association (APA) did publish a statement
 a sense of unity and hope   Everyone wishes to go out,  in 2015 concluding that playing violent videogames leads to short term “combative moods” in players.
 all of mankind bustling with renewed energy   But not anytime soon.   Speaking from personal experience, however, I find that the virtual world is very different from the real world.
 we all need to fight this
 Even though it can get boring,  You wouldn't rip through demons with a chainsaw or wear a supersuit and go bezerk on a horde of aliens in the
 and push the storm of loss away
 It is much better to stay in and rest.  real world, would you? I believe videogames are a means to escape reality and immerse yourself in a different
 we need to walk headfirst into the next
 Than to go out in the open,   dimension wherein anything is possible, as long as you have the maturity level to handle such games.
  and begin our lives again
 Vulnerable and powerless.
        That being said, whilst videogames may not affect teenagers and adults' brains and through-processes, children
 but before all of that, we need to enjoy this silence   It is a challenging time,
 its something we never had   exposed to violence form a tender age will certainly tend to display aggressive tendencies. Owing to the fact that
 With an uncertain future.  children's  minds  are  impressionable,  their  behaviour  will  be  shaped  by  their  environment  and  external
 as once we enter the storm of rebuilding,
 It may de days, weeks or even months,  influences. This could become catastrophic in the future, as societies may shun such individuals and may even
 there's no going back, no getting this again.
 Before it is safe for a date with nature.   end up landing them in jail.
 Ananya Pathak - XII A
 But do not lose hope,
        It is for this reason that videogames come with an age-rating, usually by
 And think it will not get better.
        the ESRB. Some games like Minecraft are rated for ages 9 and above,
 Because it will,
        some like Halo 5: Guardians are rated for Teenagers and above, whilst
 Just like every other matter.
        others like DOOM are rated strictly for ages 18 and up. Policy makers
 History gives the evidence,   do not want young children near a game filled with violence or horror
 Us humans have a flair for surviving  like Dead Space, as they fear aggressive tendencies.
 Even in the darkest of times,
        In  conclusion,  whilst  violent  videogames  don't  induce  violence  in
 Though it may be tiring.
        older teenagers and adults, the age rating at the back of videogames
 And when the day comes,
        must be complied with for the children's own good.
 When it is all over,
 We will look at each other  Abhinav S. Thaker - XI C
 And smile and hug,
 Because we will know,
 That there is not much that we cannot overcome.
 Charvee Kachhava - X B
 Ashima Ranyal - XII B
                                                                                Riya Sharma - IX A
 146                                                       147
   144   145   146   147   148   149   150   151   152   153   154